

This can be attenuated by certain things, but i'm saving this for later. Which leads to the conclusion: the more you have of it, the less valuable it becomes. The basic logic behind diminishing return for a stat is : the more you have of it, the more you need to achieve the same increase. The other, less elegant way, is capping that stat to a certain maximum (dodge,block, parry are capped at 95%). But before that, we have to explain what diminishing returns are.ĭiminishing returns are one of the most common ways for developpers to avoid stacking a certain stat, and end up with a ridiculous result (as in, stacking enough armor to get "100% damage reduction", or more than 100). We're gonna start with damage, then toughness, then recovery. USE COMMON SENSE, LOGIC, AND BASIC MATHS In fact : This thread is useless if you can do the following Keep in mind this is not some kind of advanced science, this is simple maths. In this thread, we're going to go over defensive/offensive stats, so hopefully you can get a better understanding of exactly what they mean, what they're worth, why you shouldn't trust the green numbers, and why the game game seems to have some special new kind of maths, where 76*1,16 = 180.

So, instead of just regretting to have started a 3hours upgrade instead of a 18h one, i figured i could use my time to write something useful. It's been a sleepless night for me, and the server is down as I write this. If you are still using Assassin's Pistol set, switch over to Igniters pistols for the bonus Tracer Ammo stacks.Hello, everybody. If anything survives, trap them and repeat, if not move on to round up the next few mobs. Strategy: Once you lock down a mob with Magnetic Trap, move around it firing at different targets each time to attach more sticky bombs, then hit it with Rapid Fire immediately followed by Heatseekers to set off a chain reaction explosion. Then push these abilities to level 10 for maximum effect. Open the third ability slot and add Magnetic Trap to group up mobs, so you get more bang from Sticky Bomb explosions. Snipe is a Stalker BH ability,and most of your damage will come from Heatseekers and Sticky Bombs.

For a Demolitionsist BH, replace Multishot with Rapid Fire for 3 second bonus damage and replace Snipe with Heatseekers.
